Diablo II was built for PC when it released back in 2000, but with Diablo II: Resurrected, the action-RPG classic will be coming to consoles for the first time. As it turns out, Blizzard had to put a lot of work into the game to make sure the experience on consoles lived up to the game’s legendary status, without actually changing the core design of the game. Come from Sports betting site VPbet
In a new blog post diving into how the Diablo II: Resurrected team looked at adapting the game to consoles, design director Robert Gallerani explained how decisions made about the game’s console playability were an effort to focus “on a very different player than the PC audience.” Since many console players may have more experience with the console version of Diablo III, Blizzard needed to make Diablo II similarly approachable.